
If you want a game that is probably the most similar to Humankind in terms of game features, then it is probably Endless Legend. If you never played Crusader Kings, essentially in Old World your leader is mortal, who gets married, has children, and acquires traits and skills that can boost your empire. It has the same hex based, turn based type of structure like Humankind, but you get dynamic characters and events similar to a game like Crusader Kings. In Civ VI specifically, you will get specialty districts to make city building feel a bit similar to humankind.įor another amazing historical strategy game, I would recommend Old World. You will get the historical, 4x, turn based elements that you get from Humankind. Effect: Provides better ransacking yields.The obvious answer is Civ.Requirement: Earned when ransacking a Major Empire’s Trade link while not at war with them.It is also a negative Badge and can deteriorate the Attitude of other Empires.Įarning this badge will cancel one level of Merchant badge. Thief Badge will increase the yield from ransacking for a number of turns, defined by the level of the Badge. Level 3 - vision 4 tiles around the purchased resource.Level 2 - vision 2 tiles around the purchased resource.Level 1 - vision 1 tile around the purchased resource.
Effect: Provides increased vision on trade nodes. Every 5 Resource purchases increase the Badge level by 1. Requirement: Earned when setting up a trade route moving through a third-party Empire. The vision can be blocked by forests and elevation.Įarning this badge will cancel one level of Thief badge. Contrary to the in-game description this badge does not provide vision of trade nodes but only of purchased resources. It is also a positive Badge and can improve the Attitude of other Empires. Merchant Badge can allow Trade Nodes along your Trade Routes provide vision within a radius, which increases with the level of the Badge. Level 3 - +3 per turn per occupied City for its owner. Level 2 - +2 per turn per occupied City for its owner. Level 1 - +1 per turn per occupied City for its owner. Effect: Increases the War Support of Empires when the bearer of the badge occupies their cities. Requirement: Earned when declaring an additional justified war while already waging another justified war. The badge effectively punishes overly aggressive empires.Įarning this badge will cancel one level of Pacifist badge. Warrior Badge provides War Support to owners of cities occupied by the bearer of this badge, negating part of the ongoing effect from occupation, based on the level of the Badge. Level 3 - 4 War Support penalty per turn (as strong as Occupying a City). Level 2 - 2 War Support penalty per turn. Level 1 - 1 War Support penalty per turn. Effect: Saps the War Support of Empires who declare war on you. Requirement: Earned when proposing a White Peace in a war where you have more War Support than your opponent (both empires need to have demands on the table). It is also a positive Badge and can improve the Attitude of other Empires.Įarning this badge will cancel one level of Warrior badge. Pacifist Badge drains the opponents War Support per turn, based on the level of the Badge. Level 3 - unknown War Support per destroyed district. Level 2 - unknown War Support per destroyed district. Level 1 - unknown War Support per destroyed district. Effect: Provides a War Support gain when ransacking. Every Surprise War declaration or Alliance breaking increase the Badge level by 1. Requirement: Earned when declaring unjustified wars or breaking alliances. It is also a negative Badge and can deteriorate the Attitude of other Empires.Įarning this badge will cancel one level of Hero badge.
Traitor Badge can allow your opponents earn more War Support when they win a battle against you, based on the level of the Badge. Effect: Provides extra Combat Strength to units.Every war declared against a Traitor Empire increase the Badge level by 1.Requirement: Earned when declaring war on a bearer of the Traitor badge while not waging another war.It is also a positive Badge and can improve the Attitude of other Empires.Įarning this badge will cancel one level of Traitor badge. Hero Badge can allow the Combat Strength of your Units to be increased, based on the level of the Badge.